//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct GreasePencilTextureModifierData { public ModifierData modifier; public GreasePencilModifierInfluenceData influence; public float uv_offset; public float uv_scale; public float fill_rotation; public float[] fill_offset = new System.Single[2]; public float fill_scale; public int layer_pass; public short fit_method; public short mode; public float alignment_rotation; public char[] _pad = new System.Char[4]; public GreasePencilTextureModifierData(ModifierData modifier, GreasePencilModifierInfluenceData influence, float uv_offset, float uv_scale, float fill_rotation, float[] fill_offset, float fill_scale, int layer_pass, short fit_method, short mode, float alignment_rotation, char[] _pad) { this.modifier = modifier; this.influence = influence; this.uv_offset = uv_offset; this.uv_scale = uv_scale; this.fill_rotation = fill_rotation; this.fill_offset = fill_offset; this.fill_scale = fill_scale; this.layer_pass = layer_pass; this.fit_method = fit_method; this.mode = mode; this.alignment_rotation = alignment_rotation; this._pad = _pad; } } }