//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class HookModifierData { public ModifierData modifier; public Object ptr_object; public char[] subtarget = new System.Char[64]; public char flag; public char falloff_type; public char[] _pad = new System.Char[6]; public float[,] parentinv = new System.Single[4,4]; public float[] cent = new System.Single[3]; public float falloff; public CurveMapping ptr_curfalloff; public int ptr_indexar; public int totindex; public float force; public char[] name = new System.Char[64]; public object ptr__pad1; public HookModifierData(ModifierData modifier, Object ptr_object, char[] subtarget, char flag, char falloff_type, char[] _pad, float[,] parentinv, float[] cent, float falloff, CurveMapping ptr_curfalloff, int ptr_indexar, int totindex, float force, char[] name, object ptr__pad1) { this.modifier = modifier; this.ptr_object = ptr_object; this.subtarget = subtarget; this.flag = flag; this.falloff_type = falloff_type; this._pad = _pad; this.parentinv = parentinv; this.cent = cent; this.falloff = falloff; this.ptr_curfalloff = ptr_curfalloff; this.ptr_indexar = ptr_indexar; this.totindex = totindex; this.force = force; this.name = name; this.ptr__pad1 = ptr__pad1; } } }