//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class LightCache { public int flag; public int version; public int type; public int cube_len; public int grid_len; public int mips_len; public int vis_res; public int ref_res; public char[,] _pad = new System.Char[4,2]; public LightCacheTexture grid_tx; public LightCacheTexture cube_tx; public LightCacheTexture ptr_cube_mips; public LightProbeCache ptr_cube_data; public LightGridCache ptr_grid_data; public LightCache(int flag, int version, int type, int cube_len, int grid_len, int mips_len, int vis_res, int ref_res, char[,] _pad, LightCacheTexture grid_tx, LightCacheTexture cube_tx, LightCacheTexture ptr_cube_mips, LightProbeCache ptr_cube_data, LightGridCache ptr_grid_data) { this.flag = flag; this.version = version; this.type = type; this.cube_len = cube_len; this.grid_len = grid_len; this.mips_len = mips_len; this.vis_res = vis_res; this.ref_res = ref_res; this._pad = _pad; this.grid_tx = grid_tx; this.cube_tx = cube_tx; this.ptr_cube_mips = ptr_cube_mips; this.ptr_cube_data = ptr_cube_data; this.ptr_grid_data = ptr_grid_data; } } }