//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class LightCacheTexture { public GPUTexture ptr_tex; public char ptr_data; public int[] tex_size = new System.Int32[3]; public char data_type; public char components; public char[] _pad = new System.Char[2]; public LightCacheTexture(GPUTexture ptr_tex, char ptr_data, int[] tex_size, char data_type, char components, char[] _pad) { this.ptr_tex = ptr_tex; this.ptr_data = ptr_data; this.tex_size = tex_size; this.data_type = data_type; this.components = components; this._pad = _pad; } } }