//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class LightProbe { public ID id; public AnimData ptr_adt; public char type; public char flag; public char attenuation_type; public char parallax_type; public char grid_flag; public char[] _pad0 = new System.Char[3]; public float distinf; public float distpar; public float falloff; public float clipsta; public float clipend; public float vis_bias; public float vis_bleedbias; public float vis_blur; public float intensity; public int grid_resolution_x; public int grid_resolution_y; public int grid_resolution_z; public int grid_bake_samples; public float grid_surface_bias; public float grid_escape_bias; public float grid_normal_bias; public float grid_view_bias; public float grid_facing_bias; public float grid_validity_threshold; public float grid_dilation_threshold; public float grid_dilation_radius; public float grid_clamp_direct; public float grid_clamp_indirect; public int grid_surfel_density; public Collection ptr_visibility_grp; public float data_display_size; public char[] _pad1 = new System.Char[4]; public LightProbe( ID id, AnimData ptr_adt, char type, char flag, char attenuation_type, char parallax_type, char grid_flag, char[] _pad0, float distinf, float distpar, float falloff, float clipsta, float clipend, float vis_bias, float vis_bleedbias, float vis_blur, float intensity, int grid_resolution_x, int grid_resolution_y, int grid_resolution_z, int grid_bake_samples, float grid_surface_bias, float grid_escape_bias, float grid_normal_bias, float grid_view_bias, float grid_facing_bias, float grid_validity_threshold, float grid_dilation_threshold, float grid_dilation_radius, float grid_clamp_direct, float grid_clamp_indirect, int grid_surfel_density, Collection ptr_visibility_grp, float data_display_size, char[] _pad1) { this.id = id; this.ptr_adt = ptr_adt; this.type = type; this.flag = flag; this.attenuation_type = attenuation_type; this.parallax_type = parallax_type; this.grid_flag = grid_flag; this._pad0 = _pad0; this.distinf = distinf; this.distpar = distpar; this.falloff = falloff; this.clipsta = clipsta; this.clipend = clipend; this.vis_bias = vis_bias; this.vis_bleedbias = vis_bleedbias; this.vis_blur = vis_blur; this.intensity = intensity; this.grid_resolution_x = grid_resolution_x; this.grid_resolution_y = grid_resolution_y; this.grid_resolution_z = grid_resolution_z; this.grid_bake_samples = grid_bake_samples; this.grid_surface_bias = grid_surface_bias; this.grid_escape_bias = grid_escape_bias; this.grid_normal_bias = grid_normal_bias; this.grid_view_bias = grid_view_bias; this.grid_facing_bias = grid_facing_bias; this.grid_validity_threshold = grid_validity_threshold; this.grid_dilation_threshold = grid_dilation_threshold; this.grid_dilation_radius = grid_dilation_radius; this.grid_clamp_direct = grid_clamp_direct; this.grid_clamp_indirect = grid_clamp_indirect; this.grid_surfel_density = grid_surfel_density; this.ptr_visibility_grp = ptr_visibility_grp; this.data_display_size = data_display_size; this._pad1 = _pad1; } } }