//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class Mask { public ID id; public AnimData ptr_adt; public DrawDataList drawdata; public ListBase masklayers; public int masklay_act; public int masklay_tot; public int sfra; public int efra; public int flag; public char[] _pad = new System.Char[4]; public Mask(ID id, AnimData ptr_adt, DrawDataList drawdata, ListBase masklayers, int masklay_act, int masklay_tot, int sfra, int efra, int flag, char[] _pad) { this.id = id; this.ptr_adt = ptr_adt; this.drawdata = drawdata; this.masklayers = masklayers; this.masklay_act = masklay_act; this.masklay_tot = masklay_tot; this.sfra = sfra; this.efra = efra; this.flag = flag; this._pad = _pad; } } }