//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class MaskLayerShape { public MaskLayerShape ptr_next; public MaskLayerShape ptr_prev; public float ptr_data; public int tot_vert; public int frame; public char flag; public char[] _pad = new System.Char[7]; public MaskLayerShape(MaskLayerShape ptr_next, MaskLayerShape ptr_prev, float ptr_data, int tot_vert, int frame, char flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_data = ptr_data; this.tot_vert = tot_vert; this.frame = frame; this.flag = flag; this._pad = _pad; } } }