//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class MaskSplinePoint { public BezTriple bezt; public char[] _pad = new System.Char[4]; public int tot_uw; public MaskSplinePointUW ptr_uw; public MaskParent parent; public MaskSplinePoint(BezTriple bezt, char[] _pad, int tot_uw, MaskSplinePointUW ptr_uw, MaskParent parent) { this.bezt = bezt; this._pad = _pad; this.tot_uw = tot_uw; this.ptr_uw = ptr_uw; this.parent = parent; } } }