//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct MaskSplinePointUW { public float u; public float w; public int flag; public MaskSplinePointUW(float u, float w, int flag) { this.u = u; this.w = w; this.flag = flag; } } }