//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class MirrorModifierData { public ModifierData modifier; public short axis; public short flag; public float tolerance; public float bisect_threshold; public byte use_correct_order_on_merge; public char[] _pad = new System.Char[3]; public float[] uv_offset = new System.Single[2]; public float[] uv_offset_copy = new System.Single[2]; public Object ptr_mirror_ob; public object ptr__pad1; public MirrorModifierData(ModifierData modifier, short axis, short flag, float tolerance, float bisect_threshold, byte use_correct_order_on_merge, char[] _pad, float[] uv_offset, float[] uv_offset_copy, Object ptr_mirror_ob, object ptr__pad1) { this.modifier = modifier; this.axis = axis; this.flag = flag; this.tolerance = tolerance; this.bisect_threshold = bisect_threshold; this.use_correct_order_on_merge = use_correct_order_on_merge; this._pad = _pad; this.uv_offset = uv_offset; this.uv_offset_copy = uv_offset_copy; this.ptr_mirror_ob = ptr_mirror_ob; this.ptr__pad1 = ptr__pad1; } } }