//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct NodeCryptomatte_Runtime { public ListBase layers; public float[] add = new System.Single[3]; public float[] remove = new System.Single[3]; public NodeCryptomatte_Runtime(ListBase layers, float[] add, float[] remove) { this.layers = layers; this.add = add; this.remove = remove; } } }