//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct NodeShaderMix { public sbyte data_type; public sbyte factor_mode; public sbyte clamp_factor; public sbyte clamp_result; public sbyte blend_type; public char[] _pad = new System.Char[3]; public NodeShaderMix(sbyte data_type, sbyte factor_mode, sbyte clamp_factor, sbyte clamp_result, sbyte blend_type, char[] _pad) { this.data_type = data_type; this.factor_mode = factor_mode; this.clamp_factor = clamp_factor; this.clamp_result = clamp_result; this.blend_type = blend_type; this._pad = _pad; } } }