//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct NodeShaderPrincipled { public char use_subsurface_auto_radius; public char[] _pad = new System.Char[3]; public NodeShaderPrincipled(char use_subsurface_auto_radius, char[] _pad) { this.use_subsurface_auto_radius = use_subsurface_auto_radius; this._pad = _pad; } } }