//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class OffsetGpencilModifierData { public GpencilModifierData modifier; public Material ptr_material; public char[] layername = new System.Char[64]; public char[] materialname = new System.Char[64]; public char[] vgname = new System.Char[64]; public int pass_index; public int flag; public float[] loc = new System.Single[3]; public float[] rot = new System.Single[3]; public float[] scale = new System.Single[3]; public float[] rnd_offset = new System.Single[3]; public float[] rnd_rot = new System.Single[3]; public float[] rnd_scale = new System.Single[3]; public int seed; public int mode; public int stroke_step; public int stroke_start_offset; public int layer_pass; public char[] _pad = new System.Char[4]; public OffsetGpencilModifierData( GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, char[] vgname, int pass_index, int flag, float[] loc, float[] rot, float[] scale, float[] rnd_offset, float[] rnd_rot, float[] rnd_scale, int seed, int mode, int stroke_step, int stroke_start_offset, int layer_pass, char[] _pad) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.loc = loc; this.rot = rot; this.scale = scale; this.rnd_offset = rnd_offset; this.rnd_rot = rnd_rot; this.rnd_scale = rnd_scale; this.seed = seed; this.mode = mode; this.stroke_step = stroke_step; this.stroke_start_offset = stroke_start_offset; this.layer_pass = layer_pass; this._pad = _pad; } } }