//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct Paint_Runtime { public int initialized; public short ob_mode; public char[] _pad = new System.Char[2]; public Paint_Runtime(int initialized, short ob_mode, char[] _pad) { this.initialized = initialized; this.ob_mode = ob_mode; this._pad = _pad; } } }