//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct PixelShaderFxData { public ShaderFxData shaderfx; public int[] size = new System.Int32[3]; public int flag; public float[] rgba = new System.Single[4]; public ShaderFxData_Runtime runtime; public PixelShaderFxData(ShaderFxData shaderfx, int[] size, int flag, float[] rgba, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.size = size; this.flag = flag; this.rgba = rgba; this.runtime = runtime; } } }