//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class PointDensity { public short flag; public short falloff_type; public float falloff_softness; public float radius; public short source; public char[] _pad0 = new System.Char[2]; public short color_source; public short ob_color_source; public int totpoints; public Object ptr_object; public int psys; public short psys_cache_space; public short ob_cache_space; public char[] vertex_attribute_name = new System.Char[68]; public char[] _pad1 = new System.Char[4]; public object ptr_point_tree; public float ptr_point_data; public float noise_size; public short noise_depth; public short noise_influence; public short noise_basis; public char[] _pad2 = new System.Char[6]; public float noise_fac; public float speed_scale; public float falloff_speed_scale; public char[] _pad3 = new System.Char[4]; public ColorBand ptr_coba; public CurveMapping ptr_falloff_curve; public PointDensity( short flag, short falloff_type, float falloff_softness, float radius, short source, char[] _pad0, short color_source, short ob_color_source, int totpoints, Object ptr_object, int psys, short psys_cache_space, short ob_cache_space, char[] vertex_attribute_name, char[] _pad1, object ptr_point_tree, float ptr_point_data, float noise_size, short noise_depth, short noise_influence, short noise_basis, char[] _pad2, float noise_fac, float speed_scale, float falloff_speed_scale, char[] _pad3, ColorBand ptr_coba, CurveMapping ptr_falloff_curve) { this.flag = flag; this.falloff_type = falloff_type; this.falloff_softness = falloff_softness; this.radius = radius; this.source = source; this._pad0 = _pad0; this.color_source = color_source; this.ob_color_source = ob_color_source; this.totpoints = totpoints; this.ptr_object = ptr_object; this.psys = psys; this.psys_cache_space = psys_cache_space; this.ob_cache_space = ob_cache_space; this.vertex_attribute_name = vertex_attribute_name; this._pad1 = _pad1; this.ptr_point_tree = ptr_point_tree; this.ptr_point_data = ptr_point_data; this.noise_size = noise_size; this.noise_depth = noise_depth; this.noise_influence = noise_influence; this.noise_basis = noise_basis; this._pad2 = _pad2; this.noise_fac = noise_fac; this.speed_scale = speed_scale; this.falloff_speed_scale = falloff_speed_scale; this._pad3 = _pad3; this.ptr_coba = ptr_coba; this.ptr_falloff_curve = ptr_falloff_curve; } } }