//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct RaytraceEEVEE { public float screen_trace_quality; public float screen_trace_thickness; public float trace_max_roughness; public int resolution_scale; public int flag; public int denoise_stages; public RaytraceEEVEE(float screen_trace_quality, float screen_trace_thickness, float trace_max_roughness, int resolution_scale, int flag, int denoise_stages) { this.screen_trace_quality = screen_trace_quality; this.screen_trace_thickness = screen_trace_thickness; this.trace_max_roughness = trace_max_roughness; this.resolution_scale = resolution_scale; this.flag = flag; this.denoise_stages = denoise_stages; } } }