//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class SimplifyGpencilModifierData { public GpencilModifierData modifier; public Material ptr_material; public char[] layername = new System.Char[64]; public char[] materialname = new System.Char[64]; public int pass_index; public int flag; public float factor; public short mode; public short step; public int layer_pass; public float length; public float sharp_threshold; public float distance; public SimplifyGpencilModifierData(GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, int pass_index, int flag, float factor, short mode, short step, int layer_pass, float length, float sharp_threshold, float distance) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.materialname = materialname; this.pass_index = pass_index; this.flag = flag; this.factor = factor; this.mode = mode; this.step = step; this.layer_pass = layer_pass; this.length = length; this.sharp_threshold = sharp_threshold; this.distance = distance; } } }