//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct SkinModifierData { public ModifierData modifier; public float branch_smoothing; public char flag; public char symmetry_axes; public char[] _pad = new System.Char[2]; public SkinModifierData(ModifierData modifier, float branch_smoothing, char flag, char symmetry_axes, char[] _pad) { this.modifier = modifier; this.branch_smoothing = branch_smoothing; this.flag = flag; this.symmetry_axes = symmetry_axes; this._pad = _pad; } } }