//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class SpaceNode { public SpaceLink ptr_next; public SpaceLink ptr_prev; public ListBase regionbase; public char spacetype; public char link_flag; public char[] _pad0 = new System.Char[6]; public View2D v2d; public ID ptr_id; public ID ptr_from; public short flag; public char insert_ofs_dir; public char _pad1; public float xof; public float yof; public float zoom; public ListBase treepath; public bNodeTree ptr_edittree; public bNodeTree ptr_nodetree; public char[] tree_idname = new System.Char[64]; public int treetype; public short texfrom; public char shaderfrom; public char geometry_nodes_type; public bNodeTree ptr_geometry_nodes_tool_tree; public bGPdata ptr_gpd; public SpaceNodeOverlay overlay; public SpaceNode_Runtime ptr_runtime; public SpaceNode( SpaceLink ptr_next, SpaceLink ptr_prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, View2D v2d, ID ptr_id, ID ptr_from, short flag, char insert_ofs_dir, char _pad1, float xof, float yof, float zoom, ListBase treepath, bNodeTree ptr_edittree, bNodeTree ptr_nodetree, char[] tree_idname, int treetype, short texfrom, char shaderfrom, char geometry_nodes_type, bNodeTree ptr_geometry_nodes_tool_tree, bGPdata ptr_gpd, SpaceNodeOverlay overlay, SpaceNode_Runtime ptr_runtime) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.regionbase = regionbase; this.spacetype = spacetype; this.link_flag = link_flag; this._pad0 = _pad0; this.v2d = v2d; this.ptr_id = ptr_id; this.ptr_from = ptr_from; this.flag = flag; this.insert_ofs_dir = insert_ofs_dir; this._pad1 = _pad1; this.xof = xof; this.yof = yof; this.zoom = zoom; this.treepath = treepath; this.ptr_edittree = ptr_edittree; this.ptr_nodetree = ptr_nodetree; this.tree_idname = tree_idname; this.treetype = treetype; this.texfrom = texfrom; this.shaderfrom = shaderfrom; this.geometry_nodes_type = geometry_nodes_type; this.ptr_geometry_nodes_tool_tree = ptr_geometry_nodes_tool_tree; this.ptr_gpd = ptr_gpd; this.overlay = overlay; this.ptr_runtime = ptr_runtime; } } }