//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class SubdivGpencilModifierData { public GpencilModifierData modifier; public Material ptr_material; public char[] layername = new System.Char[64]; public char[] materialname = new System.Char[64]; public int pass_index; public int flag; public int level; public int layer_pass; public short type; public char[] _pad = new System.Char[6]; public SubdivGpencilModifierData(GpencilModifierData modifier, Material ptr_material, char[] layername, char[] materialname, int pass_index, int flag, int level, int layer_pass, short type, char[] _pad) { this.modifier = modifier; this.ptr_material = ptr_material; this.layername = layername; this.materialname = materialname; this.pass_index = pass_index; this.flag = flag; this.level = level; this.layer_pass = layer_pass; this.type = type; this._pad = _pad; } } }