//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class TexMapping { public float[] loc = new System.Single[3]; public float[] rot = new System.Single[3]; public float[] size = new System.Single[3]; public int flag; public char projx; public char projy; public char projz; public char mapping; public int type; public float[,] mat = new System.Single[4,4]; public float[] min = new System.Single[3]; public float[] max = new System.Single[3]; public Object ptr_ob; public TexMapping(float[] loc, float[] rot, float[] size, int flag, char projx, char projy, char projz, char mapping, int type, float[,] mat, float[] min, float[] max, Object ptr_ob) { this.loc = loc; this.rot = rot; this.size = size; this.flag = flag; this.projx = projx; this.projy = projy; this.projz = projz; this.mapping = mapping; this.type = type; this.mat = mat; this.min = min; this.max = max; this.ptr_ob = ptr_ob; } } }