//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class UVWarpModifierData { public ModifierData modifier; public char axis_u; public char axis_v; public short flag; public float[] center = new System.Single[2]; public float[] offset = new System.Single[2]; public float[] scale = new System.Single[2]; public float rotation; public Object ptr_object_src; public char[] bone_src = new System.Char[64]; public Object ptr_object_dst; public char[] bone_dst = new System.Char[64]; public char[] vgroup_name = new System.Char[64]; public char[] uvlayer_name = new System.Char[68]; public char[] _pad = new System.Char[4]; public UVWarpModifierData(ModifierData modifier, char axis_u, char axis_v, short flag, float[] center, float[] offset, float[] scale, float rotation, Object ptr_object_src, char[] bone_src, Object ptr_object_dst, char[] bone_dst, char[] vgroup_name, char[] uvlayer_name, char[] _pad) { this.modifier = modifier; this.axis_u = axis_u; this.axis_v = axis_v; this.flag = flag; this.center = center; this.offset = offset; this.scale = scale; this.rotation = rotation; this.ptr_object_src = ptr_object_src; this.bone_src = bone_src; this.ptr_object_dst = ptr_object_dst; this.bone_dst = bone_dst; this.vgroup_name = vgroup_name; this.uvlayer_name = uvlayer_name; this._pad = _pad; } } }