//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class View2D { public rctf tot; public rctf cur; public rcti vert; public rcti hor; public rcti mask; public float[] min = new System.Single[2]; public float[] max = new System.Single[2]; public float minzoom; public float maxzoom; public short scroll; public short scroll_ui; public short keeptot; public short keepzoom; public short keepofs; public short flag; public short align; public short winx; public short winy; public short oldwinx; public short oldwiny; public short around; public char alpha_vert; public char alpha_hor; public char[] _pad = new System.Char[2]; public float page_size_y; public SmoothView2DStore ptr_sms; public wmTimer ptr_smooth_timer; public View2D( rctf tot, rctf cur, rcti vert, rcti hor, rcti mask, float[] min, float[] max, float minzoom, float maxzoom, short scroll, short scroll_ui, short keeptot, short keepzoom, short keepofs, short flag, short align, short winx, short winy, short oldwinx, short oldwiny, short around, char alpha_vert, char alpha_hor, char[] _pad, float page_size_y, SmoothView2DStore ptr_sms, wmTimer ptr_smooth_timer) { this.tot = tot; this.cur = cur; this.vert = vert; this.hor = hor; this.mask = mask; this.min = min; this.max = max; this.minzoom = minzoom; this.maxzoom = maxzoom; this.scroll = scroll; this.scroll_ui = scroll_ui; this.keeptot = keeptot; this.keepzoom = keepzoom; this.keepofs = keepofs; this.flag = flag; this.align = align; this.winx = winx; this.winy = winy; this.oldwinx = oldwinx; this.oldwiny = oldwiny; this.around = around; this.alpha_vert = alpha_vert; this.alpha_hor = alpha_hor; this._pad = _pad; this.page_size_y = page_size_y; this.ptr_sms = ptr_sms; this.ptr_smooth_timer = ptr_smooth_timer; } } }