//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct View3DCursor { public float[] location = new System.Single[3]; public float[] rotation_quaternion = new System.Single[4]; public float[] rotation_euler = new System.Single[3]; public float[] rotation_axis = new System.Single[3]; public float rotation_angle; public short rotation_mode; public char[] _pad = new System.Char[6]; public View3DCursor(float[] location, float[] rotation_quaternion, float[] rotation_euler, float[] rotation_axis, float rotation_angle, short rotation_mode, char[] _pad) { this.location = location; this.rotation_quaternion = rotation_quaternion; this.rotation_euler = rotation_euler; this.rotation_axis = rotation_axis; this.rotation_angle = rotation_angle; this.rotation_mode = rotation_mode; this._pad = _pad; } } }