//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct WalkNavigation { public float mouse_speed; public float walk_speed; public float walk_speed_factor; public float view_height; public float jump_height; public float teleport_time; public short flag; public char[] _pad0 = new System.Char[6]; public WalkNavigation(float mouse_speed, float walk_speed, float walk_speed_factor, float view_height, float jump_height, float teleport_time, short flag, char[] _pad0) { this.mouse_speed = mouse_speed; this.walk_speed = walk_speed; this.walk_speed_factor = walk_speed_factor; this.view_height = view_height; this.jump_height = jump_height; this.teleport_time = teleport_time; this.flag = flag; this._pad0 = _pad0; } } }