//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class WaveModifierData { public ModifierData modifier; public Tex ptr_texture; public Object ptr_map_object; public char[] map_bone = new System.Char[64]; public char[] uvlayer_name = new System.Char[68]; public char[] _pad1 = new System.Char[4]; public int uvlayer_tmp; public int texmapping; public Object ptr_objectcenter; public char[] defgrp_name = new System.Char[64]; public short flag; public char[] _pad2 = new System.Char[2]; public float startx; public float starty; public float height; public float width; public float narrow; public float speed; public float damp; public float falloff; public float timeoffs; public float lifetime; public char[] _pad3 = new System.Char[4]; public object ptr__pad4; public WaveModifierData( ModifierData modifier, Tex ptr_texture, Object ptr_map_object, char[] map_bone, char[] uvlayer_name, char[] _pad1, int uvlayer_tmp, int texmapping, Object ptr_objectcenter, char[] defgrp_name, short flag, char[] _pad2, float startx, float starty, float height, float width, float narrow, float speed, float damp, float falloff, float timeoffs, float lifetime, char[] _pad3, object ptr__pad4) { this.modifier = modifier; this.ptr_texture = ptr_texture; this.ptr_map_object = ptr_map_object; this.map_bone = map_bone; this.uvlayer_name = uvlayer_name; this._pad1 = _pad1; this.uvlayer_tmp = uvlayer_tmp; this.texmapping = texmapping; this.ptr_objectcenter = ptr_objectcenter; this.defgrp_name = defgrp_name; this.flag = flag; this._pad2 = _pad2; this.startx = startx; this.starty = starty; this.height = height; this.width = width; this.narrow = narrow; this.speed = speed; this.damp = damp; this.falloff = falloff; this.timeoffs = timeoffs; this.lifetime = lifetime; this._pad3 = _pad3; this.ptr__pad4 = ptr__pad4; } } }