//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class WeightAngleGpencilModifierData { public GpencilModifierData modifier; public char[] target_vgname = new System.Char[64]; public Material ptr_material; public char[] layername = new System.Char[64]; public char[] vgname = new System.Char[64]; public int pass_index; public int flag; public float min_weight; public int layer_pass; public short axis; public short space; public float angle; public WeightAngleGpencilModifierData(GpencilModifierData modifier, char[] target_vgname, Material ptr_material, char[] layername, char[] vgname, int pass_index, int flag, float min_weight, int layer_pass, short axis, short space, float angle) { this.modifier = modifier; this.target_vgname = target_vgname; this.ptr_material = ptr_material; this.layername = layername; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.min_weight = min_weight; this.layer_pass = layer_pass; this.axis = axis; this.space = space; this.angle = angle; } } }