//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class XrActionMapBinding { public XrActionMapBinding ptr_next; public XrActionMapBinding ptr_prev; public char[] name = new System.Char[64]; public char[] profile = new System.Char[256]; public ListBase component_paths; public float float_threshold; public short axis_flag; public char[] _pad = new System.Char[2]; public float[] pose_location = new System.Single[3]; public float[] pose_rotation = new System.Single[3]; public XrActionMapBinding(XrActionMapBinding ptr_next, XrActionMapBinding ptr_prev, char[] name, char[] profile, ListBase component_paths, float float_threshold, short axis_flag, char[] _pad, float[] pose_location, float[] pose_rotation) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.profile = profile; this.component_paths = component_paths; this.float_threshold = float_threshold; this.axis_flag = axis_flag; this._pad = _pad; this.pose_location = pose_location; this.pose_rotation = pose_rotation; } } }