//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public class bNodeTreePath { public bNodeTreePath ptr_next; public bNodeTreePath ptr_prev; public bNodeTree ptr_nodetree; public bNodeInstanceKey parent_key; public char[] _pad = new System.Char[4]; public float[] view_center = new System.Single[2]; public char[] node_name = new System.Char[64]; public char[] display_name = new System.Char[64]; public bNodeTreePath(bNodeTreePath ptr_next, bNodeTreePath ptr_prev, bNodeTree ptr_nodetree, bNodeInstanceKey parent_key, char[] _pad, float[] view_center, char[] node_name, char[] display_name) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_nodetree = ptr_nodetree; this.parent_key = parent_key; this._pad = _pad; this.view_center = view_center; this.node_name = node_name; this.display_name = display_name; } } }