//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { public struct bPoseChannel_BBoneSegmentBoundary { public float[] point = new System.Single[3]; public float[] plane_normal = new System.Single[3]; public float plane_offset; public float depth_scale; public bPoseChannel_BBoneSegmentBoundary(float[] point, float[] plane_normal, float plane_offset, float depth_scale) { this.point = point; this.plane_normal = plane_normal; this.plane_offset = plane_offset; this.depth_scale = depth_scale; } } }