//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(120, "BoidRuleAverageSpeed", 72)] public struct BoidRuleAverageSpeed { [DNAFieldAttribute(0, "BoidRule", "rule", "BoidRule", 56, false, 0)] public BoidRule rule; [DNAFieldAttribute(1, "float", "wander", "float", 4, false, 56)] public float wander; [DNAFieldAttribute(2, "float", "level", "float", 4, false, 60)] public float level; [DNAFieldAttribute(3, "float", "speed", "float", 4, false, 64)] public float speed; [DNAFieldAttribute(4, "char", "_pad0[4]", "System.Char[]", 4, false, 68)] public char[] _pad0 = new System.Char[4]; public BoidRuleAverageSpeed() { this.rule = default; this.wander = default; this.level = default; this.speed = default; this._pad0 = default; } public BoidRuleAverageSpeed(BoidRule rule, float wander, float level, float speed, char[] _pad0) { this.rule = rule; this.wander = wander; this.level = level; this.speed = speed; this._pad0 = _pad0; } } }