//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(314, "GreasePencilLayerMask", 32)] public class GreasePencilLayerMask { [DNAFieldAttribute(0, "GreasePencilLayerMask", "*next", "GreasePencilLayerMask", 8, true, 0)] public GreasePencilLayerMask ptr_next; [DNAFieldAttribute(1, "GreasePencilLayerMask", "*prev", "GreasePencilLayerMask", 8, true, 8)] public GreasePencilLayerMask ptr_prev; [DNAFieldAttribute(2, "char", "*layer_name", "char", 8, true, 16)] public char ptr_layer_name; [DNAFieldAttribute(3, "ushort", "flag", "ushort", 2, false, 24)] public ushort flag; [DNAFieldAttribute(4, "char", "_pad[6]", "System.Char[]", 6, false, 26)] public char[] _pad = new System.Char[6]; public GreasePencilLayerMask() { this.ptr_next = default; this.ptr_prev = default; this.ptr_layer_name = default; this.flag = default; this._pad = default; } public GreasePencilLayerMask(GreasePencilLayerMask ptr_next, GreasePencilLayerMask ptr_prev, char ptr_layer_name, ushort flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_layer_name = ptr_layer_name; this.flag = flag; this._pad = _pad; } } }