//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(151, "Camera_Runtime", 216)] public class Camera_Runtime { [DNAArrayAttribute(64, "float", 0, "drw_corners[2][4][2]", "System.Single[,,]", 8, 0)] public float[,,] drw_corners = new System.Single[2,4,2]; [DNAArrayAttribute(16, "float", 1, "drw_tria[2][2]", "System.Single[,]", 4, 64)] public float[,] drw_tria = new System.Single[2,2]; [DNAArrayAttribute(8, "float", 2, "drw_depth[2]", "System.Single[]", 2, 80)] public float[] drw_depth = new System.Single[2]; [DNAArrayAttribute(64, "float", 3, "drw_focusmat[4][4]", "System.Single[,]", 8, 88)] public float[,] drw_focusmat = new System.Single[4,4]; [DNAArrayAttribute(64, "float", 4, "drw_normalmat[4][4]", "System.Single[,]", 8, 152)] public float[,] drw_normalmat = new System.Single[4,4]; public Camera_Runtime() { this.drw_corners = default; this.drw_tria = default; this.drw_depth = default; this.drw_focusmat = default; this.drw_normalmat = default; } public Camera_Runtime(float[,,] drw_corners, float[,] drw_tria, float[] drw_depth, float[,] drw_focusmat, float[,] drw_normalmat) { this.drw_corners = drw_corners; this.drw_tria = drw_tria; this.drw_depth = drw_depth; this.drw_focusmat = drw_focusmat; this.drw_normalmat = drw_normalmat; } } }