//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(158, "CollectionLightLinking", 4)] public class CollectionLightLinking { [DNAFieldAttribute(1, "uchar", 0, "link_state", "uchar", false, 0)] public byte link_state; [DNAArrayAttribute(3, "uchar", 1, "_pad[3]", "System.Byte[]", 3, 1)] public byte[] _pad = new System.Byte[3]; public CollectionLightLinking() { this.link_state = default; this._pad = default; } public CollectionLightLinking(byte link_state, byte[] _pad) { this.link_state = link_state; this._pad = _pad; } } }