//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(169, "ColorManagedDisplaySettings", 64)] public class ColorManagedDisplaySettings { [DNAArrayAttribute(64, "char", 0, "display_device[64]", "System.Char[]", 64, 0)] public char[] display_device = new System.Char[64]; public ColorManagedDisplaySettings() { this.display_device = default; } public ColorManagedDisplaySettings(char[] display_device) { this.display_device = display_device; } } }