//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(156, "EffectorWeights", 72)] public class EffectorWeights { [DNAFieldAttribute(8, "Collection", 0, "*group", "Collection", true, 0)] public Collection group; [DNAArrayAttribute(56, "float", 1, "weight[14]", "System.Single[]", 14, 8)] public float[] weight = new System.Single[14]; [DNAFieldAttribute(4, "float", 2, "global_gravity", "float", false, 64)] public float global_gravity; [DNAFieldAttribute(2, "short", 3, "flag", "short", false, 68)] public short flag; [DNAArrayAttribute(2, "char", 4, "_pad[2]", "System.Char[]", 2, 70)] public char[] _pad = new System.Char[2]; public EffectorWeights() { this.group = default; this.weight = default; this.global_gravity = default; this.flag = default; this._pad = default; } public EffectorWeights(Collection group, float[] weight, float global_gravity, short flag, char[] _pad) { this.group = group; this.weight = weight; this.global_gravity = global_gravity; this.flag = flag; this._pad = _pad; } } }