//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(315, "GreasePencilLayerTreeNode", 40)] public class GreasePencilLayerTreeNode { [DNAFieldAttribute(8, "GreasePencilLayerTreeNode", 0, "*next", "GreasePencilLayerTreeNode", true, 0)] public GreasePencilLayerTreeNode next; [DNAFieldAttribute(8, "GreasePencilLayerTreeNode", 1, "*prev", "GreasePencilLayerTreeNode", true, 8)] public GreasePencilLayerTreeNode prev; [DNAFieldAttribute(8, "GreasePencilLayerTreeGroup", 2, "*parent", "GreasePencilLayerTreeGroup", true, 16)] public GreasePencilLayerTreeGroup parent; [DNAFieldAttribute(8, "char", 3, "*name", "char", true, 24)] public char name; [DNAFieldAttribute(1, "int8_t", 4, "type", "int8_t", false, 32)] public sbyte type; [DNAArrayAttribute(3, "uchar", 5, "color[3]", "System.Byte[]", 3, 33)] public byte[] color = new System.Byte[3]; [DNAFieldAttribute(4, "int", 6, "flag", "int", false, 36)] public int flag; public GreasePencilLayerTreeNode() { this.next = default; this.prev = default; this.parent = default; this.name = default; this.type = default; this.color = default; this.flag = default; } public GreasePencilLayerTreeNode(GreasePencilLayerTreeNode next, GreasePencilLayerTreeNode prev, GreasePencilLayerTreeGroup parent, char name, sbyte type, byte[] color, int flag) { this.next = next; this.prev = prev; this.parent = parent; this.name = name; this.type = type; this.color = color; this.flag = flag; } } }