//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(126, "Image", 1552)] public class Image { [DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)] public ID id; [DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)] public AnimData adt; [DNAFieldAttribute(16, "DrawDataList", 2, "drawdata", "DrawDataList", false, 216)] public DrawDataList drawdata; [DNAArrayAttribute(1024, "char", 3, "name[1024]", "System.Char[]", 1024, 232)] public char[] name = new System.Char[1024]; [DNAFieldAttribute(8, "MovieCache", 4, "*cache", "MovieCache", true, 1256)] public MovieCache cache; [DNAArrayAttribute(0, "GPUTexture", 5, "*gputexture[3][2]", "GPUTexture[,]", 5, 1264)] public GPUTexture[,] gputexture = new GPUTexture[3,2]; [DNAFieldAttribute(16, "ListBase", 6, "anims", "ListBase", false, 1264)] public ListBase anims; [DNAFieldAttribute(8, "RenderResult", 7, "*rr", "RenderResult", true, 1280)] public RenderResult rr; [DNAFieldAttribute(16, "ListBase", 8, "renderslots", "ListBase", false, 1288)] public ListBase renderslots; [DNAFieldAttribute(2, "short", 9, "render_slot", "short", false, 1304)] public short render_slot; [DNAFieldAttribute(2, "short", 10, "last_render_slot", "short", false, 1306)] public short last_render_slot; [DNAFieldAttribute(4, "int", 11, "flag", "int", false, 1308)] public int flag; [DNAFieldAttribute(2, "short", 12, "source", "short", false, 1312)] public short source; [DNAFieldAttribute(2, "short", 13, "type", "short", false, 1314)] public short type; [DNAFieldAttribute(4, "int", 14, "lastframe", "int", false, 1316)] public int lastframe; [DNAFieldAttribute(4, "int", 15, "gpuframenr", "int", false, 1320)] public int gpuframenr; [DNAFieldAttribute(2, "short", 16, "gpuflag", "short", false, 1324)] public short gpuflag; [DNAFieldAttribute(2, "short", 17, "gpu_pass", "short", false, 1326)] public short gpu_pass; [DNAFieldAttribute(2, "short", 18, "gpu_layer", "short", false, 1328)] public short gpu_layer; [DNAFieldAttribute(2, "short", 19, "gpu_view", "short", false, 1330)] public short gpu_view; [DNAFieldAttribute(2, "short", 20, "seam_margin", "short", false, 1332)] public short seam_margin; [DNAArrayAttribute(2, "char", 21, "_pad2[2]", "System.Char[]", 2, 1334)] public char[] _pad2 = new System.Char[2]; [DNAFieldAttribute(8, "PackedFile", 22, "*packedfile", "PackedFile", true, 1336)] public PackedFile packedfile; [DNAFieldAttribute(16, "ListBase", 23, "packedfiles", "ListBase", false, 1344)] public ListBase packedfiles; [DNAFieldAttribute(8, "PreviewImage", 24, "*preview", "PreviewImage", true, 1360)] public PreviewImage preview; [DNAFieldAttribute(4, "int", 25, "lastused", "int", false, 1368)] public int lastused; [DNAFieldAttribute(4, "int", 26, "gen_x", "int", false, 1372)] public int gen_x; [DNAFieldAttribute(4, "int", 27, "gen_y", "int", false, 1376)] public int gen_y; [DNAFieldAttribute(1, "char", 28, "gen_type", "char", false, 1380)] public char gen_type; [DNAFieldAttribute(1, "char", 29, "gen_flag", "char", false, 1381)] public char gen_flag; [DNAFieldAttribute(2, "short", 30, "gen_depth", "short", false, 1382)] public short gen_depth; [DNAArrayAttribute(16, "float", 31, "gen_color[4]", "System.Single[]", 4, 1384)] public float[] gen_color = new System.Single[4]; [DNAFieldAttribute(4, "float", 32, "aspx", "float", false, 1400)] public float aspx; [DNAFieldAttribute(4, "float", 33, "aspy", "float", false, 1404)] public float aspy; [DNAFieldAttribute(64, "ColorManagedColorspaceSettings", 34, "colorspace_settings", "ColorManagedColorspaceSettings", false, 1408)] public ColorManagedColorspaceSettings colorspace_settings; [DNAFieldAttribute(1, "char", 35, "alpha_mode", "char", false, 1472)] public char alpha_mode; [DNAFieldAttribute(1, "char", 36, "_pad", "char", false, 1473)] public char _pad; [DNAFieldAttribute(1, "char", 37, "eye", "char", false, 1474)] public char eye; [DNAFieldAttribute(1, "char", 38, "views_format", "char", false, 1475)] public char views_format; [DNAFieldAttribute(4, "int", 39, "active_tile_index", "int", false, 1476)] public int active_tile_index; [DNAFieldAttribute(16, "ListBase", 40, "tiles", "ListBase", false, 1480)] public ListBase tiles; [DNAFieldAttribute(16, "ListBase", 41, "views", "ListBase", false, 1496)] public ListBase views; [DNAFieldAttribute(8, "Stereo3dFormat", 42, "*stereo3d_format", "Stereo3dFormat", true, 1512)] public Stereo3dFormat stereo3d_format; [DNAFieldAttribute(32, "Image_Runtime", 43, "runtime", "Image_Runtime", false, 1520)] public Image_Runtime runtime; public Image() { this.id = default; this.adt = default; this.drawdata = default; this.name = default; this.cache = default; this.gputexture = default; this.anims = default; this.rr = default; this.renderslots = default; this.render_slot = default; this.last_render_slot = default; this.flag = default; this.source = default; this.type = default; this.lastframe = default; this.gpuframenr = default; this.gpuflag = default; this.gpu_pass = default; this.gpu_layer = default; this.gpu_view = default; this.seam_margin = default; this._pad2 = default; this.packedfile = default; this.packedfiles = default; this.preview = default; this.lastused = default; this.gen_x = default; this.gen_y = default; this.gen_type = default; this.gen_flag = default; this.gen_depth = default; this.gen_color = default; this.aspx = default; this.aspy = default; this.colorspace_settings = default; this.alpha_mode = default; this._pad = default; this.eye = default; this.views_format = default; this.active_tile_index = default; this.tiles = default; this.views = default; this.stereo3d_format = default; this.runtime = default; } public Image( ID id, AnimData adt, DrawDataList drawdata, char[] name, MovieCache cache, GPUTexture[,] gputexture, ListBase anims, RenderResult rr, ListBase renderslots, short render_slot, short last_render_slot, int flag, short source, short type, int lastframe, int gpuframenr, short gpuflag, short gpu_pass, short gpu_layer, short gpu_view, short seam_margin, char[] _pad2, PackedFile packedfile, ListBase packedfiles, PreviewImage preview, int lastused, int gen_x, int gen_y, char gen_type, char gen_flag, short gen_depth, float[] gen_color, float aspx, float aspy, ColorManagedColorspaceSettings colorspace_settings, char alpha_mode, char _pad, char eye, char views_format, int active_tile_index, ListBase tiles, ListBase views, Stereo3dFormat stereo3d_format, Image_Runtime runtime) { this.id = id; this.adt = adt; this.drawdata = drawdata; this.name = name; this.cache = cache; this.gputexture = gputexture; this.anims = anims; this.rr = rr; this.renderslots = renderslots; this.render_slot = render_slot; this.last_render_slot = last_render_slot; this.flag = flag; this.source = source; this.type = type; this.lastframe = lastframe; this.gpuframenr = gpuframenr; this.gpuflag = gpuflag; this.gpu_pass = gpu_pass; this.gpu_layer = gpu_layer; this.gpu_view = gpu_view; this.seam_margin = seam_margin; this._pad2 = _pad2; this.packedfile = packedfile; this.packedfiles = packedfiles; this.preview = preview; this.lastused = lastused; this.gen_x = gen_x; this.gen_y = gen_y; this.gen_type = gen_type; this.gen_flag = gen_flag; this.gen_depth = gen_depth; this.gen_color = gen_color; this.aspx = aspx; this.aspy = aspy; this.colorspace_settings = colorspace_settings; this.alpha_mode = alpha_mode; this._pad = _pad; this.eye = eye; this.views_format = views_format; this.active_tile_index = active_tile_index; this.tiles = tiles; this.views = views; this.stereo3d_format = stereo3d_format; this.runtime = runtime; } } }