//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(415, "MaterialLineArt", 8)] public class MaterialLineArt { [DNAFieldAttribute(4, "int", 0, "flags", "int", false, 0)] public int flags; [DNAFieldAttribute(1, "char", 1, "transparency_mask", "char", false, 4)] public char transparency_mask; [DNAFieldAttribute(1, "char", 2, "mat_occlusion", "char", false, 5)] public char mat_occlusion; [DNAFieldAttribute(1, "char", 3, "intersection_priority", "char", false, 6)] public char intersection_priority; [DNAFieldAttribute(1, "char", 4, "_pad", "char", false, 7)] public char _pad; public MaterialLineArt() { this.flags = default; this.transparency_mask = default; this.mat_occlusion = default; this.intersection_priority = default; this._pad = default; } public MaterialLineArt(int flags, char transparency_mask, char mat_occlusion, char intersection_priority, char _pad) { this.flags = flags; this.transparency_mask = transparency_mask; this.mat_occlusion = mat_occlusion; this.intersection_priority = intersection_priority; this._pad = _pad; } } }