//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(981, "MovieTrackingReconstruction", 24)] public class MovieTrackingReconstruction { [DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)] public int flag; [DNAFieldAttribute(4, "float", 1, "error", "float", false, 4)] public float error; [DNAFieldAttribute(4, "int", 2, "last_camera", "int", false, 8)] public int last_camera; [DNAFieldAttribute(4, "int", 3, "camnr", "int", false, 12)] public int camnr; [DNAFieldAttribute(8, "MovieReconstructedCamera", 4, "*cameras", "MovieReconstructedCamera", true, 16)] public MovieReconstructedCamera cameras; public MovieTrackingReconstruction() { this.flag = default; this.error = default; this.last_camera = default; this.camnr = default; this.cameras = default; } public MovieTrackingReconstruction(int flag, float error, int last_camera, int camnr, MovieReconstructedCamera cameras) { this.flag = flag; this.error = error; this.last_camera = last_camera; this.camnr = camnr; this.cameras = cameras; } } }