//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(623, "NodeDefocus", 32)] public class NodeDefocus { [DNAFieldAttribute(1, "char", 0, "bktype", "char", false, 0)] public char bktype; [DNAFieldAttribute(1, "char", 1, "_pad0", "char", false, 1)] public char _pad0; [DNAFieldAttribute(1, "char", 2, "preview", "char", false, 2)] public char preview; [DNAFieldAttribute(1, "char", 3, "gamco", "char", false, 3)] public char gamco; [DNAFieldAttribute(2, "short", 4, "samples", "short", false, 4)] public short samples; [DNAFieldAttribute(2, "short", 5, "no_zbuf", "short", false, 6)] public short no_zbuf; [DNAFieldAttribute(4, "float", 6, "fstop", "float", false, 8)] public float fstop; [DNAFieldAttribute(4, "float", 7, "maxblur", "float", false, 12)] public float maxblur; [DNAFieldAttribute(4, "float", 8, "bthresh", "float", false, 16)] public float bthresh; [DNAFieldAttribute(4, "float", 9, "scale", "float", false, 20)] public float scale; [DNAFieldAttribute(4, "float", 10, "rotation", "float", false, 24)] public float rotation; [DNAArrayAttribute(4, "char", 11, "_pad1[4]", "System.Char[]", 4, 28)] public char[] _pad1 = new System.Char[4]; public NodeDefocus() { this.bktype = default; this._pad0 = default; this.preview = default; this.gamco = default; this.samples = default; this.no_zbuf = default; this.fstop = default; this.maxblur = default; this.bthresh = default; this.scale = default; this.rotation = default; this._pad1 = default; } public NodeDefocus(char bktype, char _pad0, char preview, char gamco, short samples, short no_zbuf, float fstop, float maxblur, float bthresh, float scale, float rotation, char[] _pad1) { this.bktype = bktype; this._pad0 = _pad0; this.preview = preview; this.gamco = gamco; this.samples = samples; this.no_zbuf = no_zbuf; this.fstop = fstop; this.maxblur = maxblur; this.bthresh = bthresh; this.scale = scale; this.rotation = rotation; this._pad1 = _pad1; } } }