//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(699, "NodeMenuSwitch", 32)] public class NodeMenuSwitch { [DNAFieldAttribute(24, "NodeEnumDefinition", 0, "enum_definition", "NodeEnumDefinition", false, 0)] public NodeEnumDefinition enum_definition; [DNAFieldAttribute(1, "uchar", 1, "data_type", "uchar", false, 24)] public byte data_type; [DNAArrayAttribute(7, "char", 2, "_pad[7]", "System.Char[]", 7, 25)] public char[] _pad = new System.Char[7]; public NodeMenuSwitch() { this.enum_definition = default; this.data_type = default; this._pad = default; } public NodeMenuSwitch(NodeEnumDefinition enum_definition, byte data_type, char[] _pad) { this.enum_definition = enum_definition; this.data_type = data_type; this._pad = _pad; } } }