//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(781, "ParticleTarget", 40)] public class ParticleTarget { [DNAFieldAttribute(8, "ParticleTarget", 0, "*next", "ParticleTarget", true, 0)] public ParticleTarget next; [DNAFieldAttribute(8, "ParticleTarget", 1, "*prev", "ParticleTarget", true, 8)] public ParticleTarget prev; [DNAFieldAttribute(8, "Object", 2, "*ob", "Object", true, 16)] public Object ob; [DNAFieldAttribute(4, "int", 3, "psys", "int", false, 24)] public int psys; [DNAFieldAttribute(2, "short", 4, "flag", "short", false, 28)] public short flag; [DNAFieldAttribute(2, "short", 5, "mode", "short", false, 30)] public short mode; [DNAFieldAttribute(4, "float", 6, "time", "float", false, 32)] public float time; [DNAFieldAttribute(4, "float", 7, "duration", "float", false, 36)] public float duration; public ParticleTarget() { this.next = default; this.prev = default; this.ob = default; this.psys = default; this.flag = default; this.mode = default; this.time = default; this.duration = default; } public ParticleTarget(ParticleTarget next, ParticleTarget prev, Object ob, int psys, short flag, short mode, float time, float duration) { this.next = next; this.prev = prev; this.ob = ob; this.psys = psys; this.flag = flag; this.mode = mode; this.time = time; this.duration = duration; } } }