//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(812, "Sculpt", 216)] public class Sculpt { [DNAFieldAttribute(120, "Paint", 0, "paint", "Paint", false, 0)] public Paint paint; [DNAFieldAttribute(4, "int", 1, "flags", "int", false, 120)] public int flags; [DNAFieldAttribute(4, "int", 2, "transform_mode", "int", false, 124)] public int transform_mode; [DNAFieldAttribute(4, "int", 3, "automasking_flags", "int", false, 128)] public int automasking_flags; [DNAArrayAttribute(12, "int", 4, "radial_symm[3]", "System.Int32[]", 3, 132)] public int[] radial_symm = new System.Int32[3]; [DNAFieldAttribute(4, "float", 5, "detail_size", "float", false, 144)] public float detail_size; [DNAFieldAttribute(4, "int", 6, "symmetrize_direction", "int", false, 148)] public int symmetrize_direction; [DNAFieldAttribute(4, "float", 7, "gravity_factor", "float", false, 152)] public float gravity_factor; [DNAFieldAttribute(4, "float", 8, "constant_detail", "float", false, 156)] public float constant_detail; [DNAFieldAttribute(4, "float", 9, "detail_percent", "float", false, 160)] public float detail_percent; [DNAFieldAttribute(4, "int", 10, "automasking_boundary_edges_propagation_steps", "int", false, 164)] public int automasking_boundary_edges_propagation_steps; [DNAFieldAttribute(4, "int", 11, "automasking_cavity_blur_steps", "int", false, 168)] public int automasking_cavity_blur_steps; [DNAFieldAttribute(4, "float", 12, "automasking_cavity_factor", "float", false, 172)] public float automasking_cavity_factor; [DNAFieldAttribute(4, "float", 13, "automasking_start_normal_limit", "float", false, 176)] public float automasking_start_normal_limit; [DNAFieldAttribute(4, "float", 14, "automasking_start_normal_falloff", "float", false, 180)] public float automasking_start_normal_falloff; [DNAFieldAttribute(4, "float", 15, "automasking_view_normal_limit", "float", false, 184)] public float automasking_view_normal_limit; [DNAFieldAttribute(4, "float", 16, "automasking_view_normal_falloff", "float", false, 188)] public float automasking_view_normal_falloff; [DNAFieldAttribute(8, "CurveMapping", 17, "*automasking_cavity_curve", "CurveMapping", true, 192)] public CurveMapping automasking_cavity_curve; [DNAFieldAttribute(8, "CurveMapping", 18, "*automasking_cavity_curve_op", "CurveMapping", true, 200)] public CurveMapping automasking_cavity_curve_op; [DNAFieldAttribute(8, "Object", 19, "*gravity_object", "Object", true, 208)] public Object gravity_object; public Sculpt() { this.paint = default; this.flags = default; this.transform_mode = default; this.automasking_flags = default; this.radial_symm = default; this.detail_size = default; this.symmetrize_direction = default; this.gravity_factor = default; this.constant_detail = default; this.detail_percent = default; this.automasking_boundary_edges_propagation_steps = default; this.automasking_cavity_blur_steps = default; this.automasking_cavity_factor = default; this.automasking_start_normal_limit = default; this.automasking_start_normal_falloff = default; this.automasking_view_normal_limit = default; this.automasking_view_normal_falloff = default; this.automasking_cavity_curve = default; this.automasking_cavity_curve_op = default; this.gravity_object = default; } public Sculpt( Paint paint, int flags, int transform_mode, int automasking_flags, int[] radial_symm, float detail_size, int symmetrize_direction, float gravity_factor, float constant_detail, float detail_percent, int automasking_boundary_edges_propagation_steps, int automasking_cavity_blur_steps, float automasking_cavity_factor, float automasking_start_normal_limit, float automasking_start_normal_falloff, float automasking_view_normal_limit, float automasking_view_normal_falloff, CurveMapping automasking_cavity_curve, CurveMapping automasking_cavity_curve_op, Object gravity_object) { this.paint = paint; this.flags = flags; this.transform_mode = transform_mode; this.automasking_flags = automasking_flags; this.radial_symm = radial_symm; this.detail_size = detail_size; this.symmetrize_direction = symmetrize_direction; this.gravity_factor = gravity_factor; this.constant_detail = constant_detail; this.detail_percent = detail_percent; this.automasking_boundary_edges_propagation_steps = automasking_boundary_edges_propagation_steps; this.automasking_cavity_blur_steps = automasking_cavity_blur_steps; this.automasking_cavity_factor = automasking_cavity_factor; this.automasking_start_normal_limit = automasking_start_normal_limit; this.automasking_start_normal_falloff = automasking_start_normal_falloff; this.automasking_view_normal_limit = automasking_view_normal_limit; this.automasking_view_normal_falloff = automasking_view_normal_falloff; this.automasking_cavity_curve = automasking_cavity_curve; this.automasking_cavity_curve_op = automasking_cavity_curve_op; this.gravity_object = gravity_object; } } }