//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(937, "SpaceSeq", 280)] public class SpaceSeq { [DNAFieldAttribute(8, "SpaceLink", 0, "*next", "SpaceLink", true, 0)] public SpaceLink next; [DNAFieldAttribute(8, "SpaceLink", 1, "*prev", "SpaceLink", true, 8)] public SpaceLink prev; [DNAFieldAttribute(16, "ListBase", 2, "regionbase", "ListBase", false, 16)] public ListBase regionbase; [DNAFieldAttribute(1, "char", 3, "spacetype", "char", false, 32)] public char spacetype; [DNAFieldAttribute(1, "char", 4, "link_flag", "char", false, 33)] public char link_flag; [DNAArrayAttribute(6, "char", 5, "_pad0[6]", "System.Char[]", 6, 34)] public char[] _pad0 = new System.Char[6]; [DNAFieldAttribute(152, "View2D", 6, "v2d", "View2D", false, 40)] public View2D v2d; [DNAFieldAttribute(4, "float", 7, "xof", "float", false, 192)] public float xof; [DNAFieldAttribute(4, "float", 8, "yof", "float", false, 196)] public float yof; [DNAFieldAttribute(2, "short", 9, "mainb", "short", false, 200)] public short mainb; [DNAFieldAttribute(2, "short", 10, "render_size", "short", false, 202)] public short render_size; [DNAFieldAttribute(2, "short", 11, "chanshown", "short", false, 204)] public short chanshown; [DNAFieldAttribute(2, "short", 12, "zebra", "short", false, 206)] public short zebra; [DNAFieldAttribute(4, "int", 13, "flag", "int", false, 208)] public int flag; [DNAFieldAttribute(4, "float", 14, "zoom", "float", false, 212)] public float zoom; [DNAFieldAttribute(1, "char", 15, "view", "char", false, 216)] public char view; [DNAFieldAttribute(1, "char", 16, "overlay_type", "char", false, 217)] public char overlay_type; [DNAFieldAttribute(1, "char", 17, "draw_flag", "char", false, 218)] public char draw_flag; [DNAFieldAttribute(1, "char", 18, "gizmo_flag", "char", false, 219)] public char gizmo_flag; [DNAArrayAttribute(4, "char", 19, "_pad[4]", "System.Char[]", 4, 220)] public char[] _pad = new System.Char[4]; [DNAArrayAttribute(8, "float", 20, "cursor[2]", "System.Single[]", 2, 224)] public float[] cursor = new System.Single[2]; [DNAFieldAttribute(8, "bGPdata", 21, "*gpd", "bGPdata", true, 232)] public bGPdata gpd; [DNAFieldAttribute(8, "SequencerPreviewOverlay", 22, "preview_overlay", "SequencerPreviewOverlay", false, 240)] public SequencerPreviewOverlay preview_overlay; [DNAFieldAttribute(8, "SequencerTimelineOverlay", 23, "timeline_overlay", "SequencerTimelineOverlay", false, 248)] public SequencerTimelineOverlay timeline_overlay; [DNAFieldAttribute(8, "SequencerCacheOverlay", 24, "cache_overlay", "SequencerCacheOverlay", false, 256)] public SequencerCacheOverlay cache_overlay; [DNAFieldAttribute(1, "char", 25, "multiview_eye", "char", false, 264)] public char multiview_eye; [DNAArrayAttribute(7, "char", 26, "_pad2[7]", "System.Char[]", 7, 265)] public char[] _pad2 = new System.Char[7]; [DNAFieldAttribute(8, "SpaceSeq_Runtime", 27, "*runtime", "SpaceSeq_Runtime", true, 272)] public SpaceSeq_Runtime runtime; public SpaceSeq() { this.next = default; this.prev = default; this.regionbase = default; this.spacetype = default; this.link_flag = default; this._pad0 = default; this.v2d = default; this.xof = default; this.yof = default; this.mainb = default; this.render_size = default; this.chanshown = default; this.zebra = default; this.flag = default; this.zoom = default; this.view = default; this.overlay_type = default; this.draw_flag = default; this.gizmo_flag = default; this._pad = default; this.cursor = default; this.gpd = default; this.preview_overlay = default; this.timeline_overlay = default; this.cache_overlay = default; this.multiview_eye = default; this._pad2 = default; this.runtime = default; } public SpaceSeq( SpaceLink next, SpaceLink prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, View2D v2d, float xof, float yof, short mainb, short render_size, short chanshown, short zebra, int flag, float zoom, char view, char overlay_type, char draw_flag, char gizmo_flag, char[] _pad, float[] cursor, bGPdata gpd, SequencerPreviewOverlay preview_overlay, SequencerTimelineOverlay timeline_overlay, SequencerCacheOverlay cache_overlay, char multiview_eye, char[] _pad2, SpaceSeq_Runtime runtime) { this.next = next; this.prev = prev; this.regionbase = regionbase; this.spacetype = spacetype; this.link_flag = link_flag; this._pad0 = _pad0; this.v2d = v2d; this.xof = xof; this.yof = yof; this.mainb = mainb; this.render_size = render_size; this.chanshown = chanshown; this.zebra = zebra; this.flag = flag; this.zoom = zoom; this.view = view; this.overlay_type = overlay_type; this.draw_flag = draw_flag; this.gizmo_flag = gizmo_flag; this._pad = _pad; this.cursor = cursor; this.gpd = gpd; this.preview_overlay = preview_overlay; this.timeline_overlay = timeline_overlay; this.cache_overlay = cache_overlay; this.multiview_eye = multiview_eye; this._pad2 = _pad2; this.runtime = runtime; } } }