//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(201, "bFollowTrackConstraint", 160)] public class bFollowTrackConstraint { [DNAFieldAttribute(8, "MovieClip", 0, "*clip", "MovieClip", true, 0)] public MovieClip clip; [DNAArrayAttribute(64, "char", 1, "track[64]", "System.Char[]", 64, 8)] public char[] track = new System.Char[64]; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 72)] public int flag; [DNAFieldAttribute(4, "int", 3, "frame_method", "int", false, 76)] public int frame_method; [DNAArrayAttribute(64, "char", 4, "object[64]", "System.Char[]", 64, 80)] public char[] @object = new System.Char[64]; [DNAFieldAttribute(8, "Object", 5, "*camera", "Object", true, 144)] public Object camera; [DNAFieldAttribute(8, "Object", 6, "*depth_ob", "Object", true, 152)] public Object depth_ob; public bFollowTrackConstraint() { this.clip = default; this.track = default; this.flag = default; this.frame_method = default; this.@object = default; this.camera = default; this.depth_ob = default; } public bFollowTrackConstraint(MovieClip clip, char[] track, int flag, int frame_method, char[] @object, Object camera, Object depth_ob) { this.clip = clip; this.track = track; this.flag = flag; this.frame_method = frame_method; this.@object = @object; this.camera = camera; this.depth_ob = depth_ob; } } }