//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(258, "bGPDpalette", 104)] public class bGPDpalette { [DNAFieldAttribute(8, "bGPDpalette", 0, "*next", "bGPDpalette", true, 0)] public bGPDpalette next; [DNAFieldAttribute(8, "bGPDpalette", 1, "*prev", "bGPDpalette", true, 8)] public bGPDpalette prev; [DNAFieldAttribute(16, "ListBase", 2, "colors", "ListBase", false, 16)] public ListBase colors; [DNAArrayAttribute(64, "char", 3, "info[64]", "System.Char[]", 64, 32)] public char[] info = new System.Char[64]; [DNAFieldAttribute(2, "short", 4, "flag", "short", false, 96)] public short flag; [DNAArrayAttribute(6, "char", 5, "_pad[6]", "System.Char[]", 6, 98)] public char[] _pad = new System.Char[6]; public bGPDpalette() { this.next = default; this.prev = default; this.colors = default; this.info = default; this.flag = default; this._pad = default; } public bGPDpalette(bGPDpalette next, bGPDpalette prev, ListBase colors, char[] info, short flag, char[] _pad) { this.next = next; this.prev = prev; this.colors = colors; this.info = info; this.flag = flag; this._pad = _pad; } } }