//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; namespace BlendFile.DNA { public class ActionLayer { public char[] name = new System.Char[64]; public float influence; public byte layer_flags; public sbyte layer_mix_mode; public byte[] _pad0 = new System.Byte[2]; public ActionStrip ptr_ptr_strip_array; public int strip_array_num; public byte[] _pad1 = new System.Byte[4]; public ActionLayer(char[] name, float influence, byte layer_flags, sbyte layer_mix_mode, byte[] _pad0, ActionStrip ptr_ptr_strip_array, int strip_array_num, byte[] _pad1) { this.name = name; this.influence = influence; this.layer_flags = layer_flags; this.layer_mix_mode = layer_mix_mode; this._pad0 = _pad0; this.ptr_ptr_strip_array = ptr_ptr_strip_array; this.strip_array_num = strip_array_num; this._pad1 = _pad1; } } }